To make a long story short, I chatted it up with the artist who did the drawing and eventually made contact with the creator of the character and comic.
This is where people skills are key in making and maintaining good relations. While waiting for his call I sat around and drew sketches of my interpretation of the character and found other pieces I'd done personally to show. Here are 4 examples of my sketches and drawings I brought to the interview.
The first two are just illustrations I had done on my own. The last two were based on different interpretations I had of Saguarrior and two separate styles in which I could portray the character. It's always good to bring more than one idea to the table. Once I sat down with them at the interview I told them what I wanted to bring to the table. They had mentioned that they had rushed the first two, so I told them that I would take my time and try to give the Saguarrior franchise a more modern and professional quality. It's all about being friendly, even when saying unfriendly things.
(click for larger image)
The first two are just illustrations I had done on my own. The last two were based on different interpretations I had of Saguarrior and two separate styles in which I could portray the character. It's always good to bring more than one idea to the table. Once I sat down with them at the interview I told them what I wanted to bring to the table. They had mentioned that they had rushed the first two, so I told them that I would take my time and try to give the Saguarrior franchise a more modern and professional quality. It's all about being friendly, even when saying unfriendly things.
Do say, "I'd like to bring my talents into this group to work with yours and further your image and ideals potrayed by the characters in the comic."
Don't say, "Your stuff sucks and I can do better."
After looking through my drawings, they said they'd love to have me on board and the writer said he would send me a rough idea of the story I'd be working with. Also, a little brown nosing helps a ton.
In the next installment I'll show you some more sketches and character development.



